Starcraft master where to find




















I found that StarCraft Master is a micro map, but I can find it neither in arcade nor in custom maps. So how do I play it and get those achievements? One can find "StarCraft Master" in arcade. Just go to Arcade and put "StarCraft Master" in the search string. Then press play and start game, change nothing. Quite straightforward. There you can select rounds pressing "Warp". If you quit the game the completed rounds will be saved so you can continue easily.

Sign up to join this community. The best answers are voted up and rise to the top. Recently Updated: Oldest first. Distance: Nearest first. Distance: Farthest first. Length: Shortest first. Offered By: Krenzer Marine. Offered By: American Marine and Motorsports. Save Starcraft Fishmaster Offered By: Burroughs Marine Inc. Offered By: Wilson Marine Wixom. Offered By: Towne Marine. Have the Roaches attack the bunker and when they're almost dead, burrow them one at a time, though.

When they have regenerated, unburrow them and have them attack again. Rinse and repeat until the Bunker and the Marines are dead. Units: 4 friendly Zealots and 1 Sentry vs 6 enemy Roaches. The key to this one is simply placing a Force Field behind the first set of 3 Roaches. Ensure that the remaining Roaches can not join in the fight, and micro your Sentry away until it is no longer being targeted and then bring it back in to the fight.

You should be able to complete the round with minimal micro control, using the move command to force the Roach AI to change target from wounded Zealots. Units: 1 friendly High Templar vs 35 enemy marines. Obviously, you're going to Psi Storm all these Marines to death, first with an initial Psi Storm when they start moving and then with another when the cool down is done. It's very important to get your High Templar moving as soon as possible and not have him stand around too much when you cast your second Psi Storm: If any of the Marines start firing at you, the ones who come behind will spread out and won't be hit by your second Psi Strom and you will fail the round.

Units: 1 friendly Infestor vs 12 enemy Marines and 2 Siege Tanks. In this round you will be using a burrowed Infestor to throw Infested Terrans to force the Siege Tanks to cause splash damage to the enemy units. In order to complete this you must first throw an egg in to the front left gap of either side of marines. The closer to the Marines you can throw it, the easier you will find the round.

After the first egg you need to once again throw the egg in to the left of the front marine s on that side, but ensuring that you throw it after a moment of pause to ensure that both tanks are able to fire at the egg, rather than allowing the Marines to reduce the health enough that only one will shoot. At this point you should have 2 Marines left on one side, and should repeat the same to other group of Marines.

Now you need to throw an egg on each side, just close enough to cause enemy Siege Tank fire to hit the remaining Marines, but to also hit the Siege Tank on that side.

Whichever side you target second will need a second egg at the Siege Tank, but not close enough to the first that both can be hit by splash damage. Units: 10 friendly Probes and 2 Zealots plus buildings vs 20 enemy Zerglings. The objective here is to use your Probes to surround the Photon Cannon and tell them to Hold Position, so that they won't run away when they're attacked by the Zerglings.

If you get it right, the Photon Cannon will kill most of the Zerglings, but not necessarily all of them. Kill off the remaining ones with your Probes. It may also be beneficial to order Probes adjecent to Zerglings attacking the Photon Cannon, to attack the Zerglings.

Units: 2 friendly Sentries , 2 Stalkers and 12 Zealots vs 60 enemy Zerglings. The goal here is to use Force Fields to protect your ranged units, which are useuflly positioned at the bottom of your army.

Any remaining Force Fields should be used to help limit the number Zerglings that may hit any of your Zealots. Use your High Templars to feedback two Sentries. Morph them into an Archons and when the Archon forms use it to break force fields.

For minimal losses move your templars close to the force fields after they have used Feedback and use Warp Archon. Use your Zealots to push the morphing Archon into the force fields. Units: 2 friendly Infestors vs 9 enemy Zealots. Cast Fungal Growth on the group of Zealots. Once they are immobilized cast two Infested Terrans from each of your infestors.

Continue to use Fungal growth on the Zealots and once your Infestors run out of energy use them to take damage from any remaining Zealots. The Infestors do not need to be alive to win the round as long as an Infested Terran remains. Units: 1 friendly SCV vs 7 enemy Probes. The aim of to this round is to get to the Terran Beacon to the left and to exploit the game mechanic that enables SCVs to move through other units when harvesting minerals.

Simply order your SCV to mine the minerals and he will move out of the surround of the Probes. Command the mechanized Terrans, psi-powered Protoss, and insectoid Zerg as they vie for map control of eight unique environments. Build your base and conscript your army in a real-time, military sci-fi vision of the future. The ancient Protoss live in harmony, connected to one another by the eternal psionic bond known as the Khala.

They exiled the dissident individualists among them to the cold darkness of space long ago. Now, Protoss society has risen to unparalleled greatness, but their rigid hierarchy inspires rebellion, as the young Executor Artanis, dispatched to find his missing predecessor on a Zerg-infested planet, will shortly discover. Read About Subject. A noble High Templar, Tassadar has walked the Protoss planet of Aiur for centuries as both warrior and philosopher.

Shortly before discovering Zerg activity in the Koprulu sector, Tassadar observed the movements of the Terran species; now, he wonders if they might have greater potential than to be unwitting victims of the Zerg or casualties of the Protoss armada. The Terrans are intrepid colonists, generations removed from Earth and governed by a failing Confederacy.

Among the dilapidated fringe worlds, Marshal Jim Raynor joins up with a no-nonsense psionic assassin named Sarah Kerrigan and a group of aspiring freedom fighters to survive the destructive first contact of Protoss and Zerg. Soon, planets throughout the sector spiral into all-out war, and Raynor realizes he may have signed up for something much bigger than mere survival.

After graduating from the cutthroat academy, she earned her canister rifle and light-refracting stealth suit, and served the Confederacy with distinction. Sarah has had many masters over her life. Her dedication and competence are clear, but her personal loyalties are hazy.



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