Panchaea where is machine room
Locate the two large rooms on the top-most floor of the post-lockdown Panchaea map, and hack or Wall Punch into the room to speak with Bill Taggart for his ending transmission you decide after the final boss fight. Sarif will be on the lowest level of Panchaea past the lockdown door. He and his party will be in the machine room in the southern edge of the map. The best covert approach is to crash straight down the missile silo and sneak past the frenzied augmented humans to the vent shaft which leads directly to Sarif.
Last Edited: 29 Sep pm. Deus Ex Machina. Experience all the different endings that Deus Ex: Human Revolution has to offer. William Taggart's location Taggart will be found in a the section of Panchaea past the lockdown door, on the top-most level. Jurtenstein Offline. Category: Loot , Secrets , Walkthroughs.
Languages: English. Guide Index. Detroit - First Visit. Hengsha Island - First Visit. Detroit - Second Visit.
Hengsha Island - Second Visit. Praxis Kits give you a free Praxis point which can be spent on unlocking augmentations, making them well worth finding.
There are total of 21 kits to be found in the base game. Notice that it may take certain augmentations to reach certain Praxis Kits usually a hacking augmentation , so plan accordingly. HOWEVER , it is possible to reach kits behind locked doors and punch-through walls with some cleverness: -You can destroy any punch-through wall without the matching augmentation by dealing damage to it although they will be more difficult to find.
You can also destroy the wall by shooting it with most weapons most non-lethal weapons are useless for this. Many of those doors can be unlocked with a matching passcode, which can be found on enemies, containers, computers and pocket secretaries found in the same area.
If you're unsure if a door is indestructible, save before attempting to smash it. This is a time- and energy-consuming process however, so I only recommend this method if you are well away from enemies and lack equipment to do it quicker. As long as nobody is within hearing distance, they won't notice the bullets hitting it. Using the physics object method explained above can also be used for somewhat stealthy approach save before attempting to be sure.
Instead, I go to the very end of the level, past the blue porta-potty, where a door is almost completely blocked by metal beams. This is the way to Taggart. Following the hallways I arrive near the server room and I need to mind the security camera while I slip in. A second door down this corridor also leads straight to Taggart, but going through the first room is more enjoyable hint: zombies! Between a few rounds of Jensen vs. I hack it and turn the cameras off. I jump over some machinery as I get out of the server room and have the choice to hack the level 5 door or bust through the weakened wall to finally meet Taggart.
Why choose? I can do both for extra XP and showmanship! Dissatisified with only two ways in to see Taggart, I finally find a sneakier alternative, behind some crates. Taggart wants me to shut down Darrow's signal and send a message blaming a contaminated Neuropozyne supply. Once I'm done listening to his Illuminati mumbo-jumbo, I grab the laser ammo, Nuke virus and the credit chip, then make my way back outside.
On this level I find two storage lockers. The one in front of me has a shotgun and several types of ammo. The locker at the far end of the level, highlighted above, has a plasma rifle plus a bunch of ammo for it as well as ammo for the heavy rifle. Right next to the door on this level is yet another storage locker. This one has some ammo and credits. In the red dumpster on the right side of the screen I find a couple boxes of heavy rifle ammo.
I go through the door and while jumping over the junk on the floor I get a message from Sarif saying he and others are locked in a Machine room. I follow the sign and take the elevator down to try and find Sarif, but I'll be coming back up here when I'm done.
I grab the ammo and hear a whole lot of zombies on the other side of this door. Time for another level of our favorite zombie game! Once the zombies are dead I see there are two ways out. To the left are two doors, the first leads to a storage room with some lockers where I get some ammo, an energy bar and a pocket secretary with story stuff. The second door, locked, leads to Sarif but I'll take an alternate route for more XP.
I head through the door to Section B. I grab the plasma ammo to my right, the combat rifle ammo on top of the pallets, as well as the heavy rifle ammo boxes behind them. I hear the beeping of a mine and as soon as I get close to open the door, it blows up.
I turn right. Going through a door, I spot two more mines to my left. I need to head that way, so I blow them up. I could also disarm them, but my inventory is packed.
I finally arrive at a blocked door leading to Sarif and his group. I grab the pocket secretary near the dead worker, and get the code for a maintenance room, I remove the crates blocking the door and go in.
Sarif's take on the current situation is that we should send a message falsely accusing The Humanity Front for what has happened so that augmentation technology can continue its progress. Not much better than Taggart's view on things, if you ask me. Taking my leave of Sarif I search the room for a whole lot of ammo and a credit chip. I use the vent to leave this room for bonus XP. Coming out of the vent, I turn right and make my way back to the elevator and ride it up.
I turn right again after I get out.
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