Where is companions in skyrim
Journey there when you are ready and Farkas will be waiting for you outside. Enter the dungeon and fight your way through the draugr until you come to a large room with two exits, one which leads into a small alcove and the other with bars blocking the path.
Head into the alcove and pull the lever which will trap you inside and Farkas outside. He will then be ambushed by a bunch of Silver Hand. Just sit tight and watch as the secret of the Companions is revealed to you and Farkas lays into the ambushers. Once he is done he will release you. Continue through the dungeon till you reach a locked door that needs a key.
Search the chests around for it and proceed through till you reach the fragment. Buff up if you wish because once you pick up the fragment, draugr will start spawning from the surrounding coffins. Just do your best to deal with them, Farkas will help.
Once you are done, head down the side passage and back to Jorrvaskr. Once back, just follow Vilkas around to your induction. One of the Circle members will come to you and tell you that Skjor wants to speak to you. If you do not get this, just speak to any member of the circle and do one or two of their random jobs and it should happen.
When you speak to Skjor, he will tell you to meet him at the Underforge at night. Just follow your quest marker to the place and use the wait function if it is not dark yet. Follow Skjor in and speak to Aela to begin the induction ceremony. Walk up to the basin and drink the blood.
After you wake up just run around a bit till the wolf form wears off and Aela will wake you up at a campsite in the woods. She will tell you that they plan to strike at the Silver Hand and that this will be your first task as a member of the Circle. To proceed, you need to complete two Radiant quests from any member of the Circle. The new options unlocked at this point are:. Upon your return, you will be informed that Kodlak wants to see you.
Head downstairs to find the old man and he will fill you in on the history of The Companions. He will then request for you to find a cure for Lycanthropy and send you to Glenmoril Coven. Thanks to an anonymous site visitor comment for the above fix. Your followers also have their own skills which improve as they level. If you lose your follower because you fast traveled somewhere or ran too far ahead don't worry about it, they will eventually appear again and continue fighting by your side.
If you don't want to wait, just use the Wait command and they should appear right after. If their health reaches zero, they will collapse. To heal them back up, use a healing spell or let them heal on their own only works out of combat. Important Note: If a follower receives a large enough attack, they will die, permanently. There are about 45 different followers total in the game. If you dismiss them, there is a chance they will charge you for for their services if you decide to rehire them again.
The chance depends on how much they like you. Belrand Spellsword, uses one-handed weapons, light armor, restoration and destruction. Location: Solitude. Vorstag Warrior, uses one-handed weapons, heavy armor, block and archery. Location: Markarth. Stenvar Knight, uses two-handed weapons, heavy armor, block and archery. Location: Windhelm. Janessa Archer, uses archery, light armor one handed weapons, sneak and block. Location: Drunken Huntsman, Whiterun. Erik the Slayer Slayer title only after quest Barbarian, uses two handed weapons, light armor, block and archery.
Location: Whiterun Hold, Rorikstead. Thanks to the anonymous comment for this fix Quest: Before you can hire Eric the Slayer you must complete his quest. When you talk to Erik he will explain to you that he wants to become an adventurer but his father won't let him.
You will have to convince his father by passing a speech check. After you convince his father to allow Erik to become an adventurer, go back to Erik and tell him he can follow his dream. To hire him, leave the area for some time, after you return Erik can be found at the back of the Frostfruit Inn, at which point he can be hired by the player for gold.
Marcurio Mage, uses destruction, restoration, alteration, conjuration and sneak. Location: Bee and Brab, Riften. Notes: One of the few mage class followers in the game. Housecarls Housecarls will become your followers after you complete each quest for the Jarl of the hold you are currently in. This page should be checked for potential unrelated lore and other information.
Please remove this banner when the page has been cleaned up. Major Factions in Skyrim. Take Up Arms : Prove you are worthy to join the Companions.
Glory of the Dead : Cure Kodlak 's spirit and become leader of the Companions. Blacksmith Eorlund Gray-Mane. Brill Tilma the Haggard. This conversation will start the Companions questline, and you can keep progressing by following each new story quest given to you by other members.
Every faction in Skyrim rewards you well for joining their group and helping them complete missions; however, the companions are particularly useful if you want access to lots of things that can help you if you're creating a Warrior build. After completing the Companions questline, you can recruit most of your fellow members of the Companions as followers. Since many of these characters are the best archers and melee-combat warriors in Skyrim, you will want them on your side while exploring the open world.
Additionally, some of the followers are also Skill Trainers, so you can also train with them to level up your skills. The primary weapon that you'll earn through the Companions questline is called Wuuthrad, which is a battle-axe that deals extra damage towards elves.
You earn this axe during the Companions questline, and it's worth obtaining if you use two-handed weapons.
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